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Hi! I’m Jan

Exploring the Game Engine / Framework Landscape: My Personal Journey of Finding the Perfect Fit

DISCLAIMER: This post was written with the help of Google’s Bard I wanted to know how good Bard is for creative stuff like writing blog posts, and I have to say I am pretty impressed! Especially if you want to quickly produce content and only proofread it a few times, it can be a huge help. And yes I do realize that this also means, that every common schmo can generate a lot of content that might be questionable at best, but that’s a whole can of worms I don’t want to open in this post.

Space Trader Game

Space Trader: A never-finished space trading game I’ve long been a fan of the X game series, all the way back when I saw a physical CD with X: Beyond the Frontier written on it. Since playing that game as a little kid I’ve always dreaming on making something like that myself one day. So a few years ago, I decided to start developing my own little 2d space trading game, which I creatively called Space Trader.

Fibonacci Calculator

Motivation I wanted to check out Rust for quite some time now, and finally convinced myself to try myself at it. This was also a great opportunity to get to know the rust ecosystem and especially cargo. Features This Calculator has the basic functionality implemented to calculate any fib(n) that fits inside a unsigned 128-bit integer for the precise methods or a 64-bit float for the approximation. Approaches to fib(n) Recursive The first and most commonly seen approach is the recursive one.

Initial Commit

I chose this incredibly creative headline because that’s a common first commit message to any new git project. This Website was created a few years back (way back in 2017) but never really received any care or attention at all, to be honest I forgot about it for a long time. There was simply no time, or at least that’s what I felt like, to jolt down a few lines of text in the evening after work and family time.