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MiningBoy-style clone

Status: idea · Engine: Godot 4.x (planned)

A small mining / digging game inspired by the MiningBoy-style loop: dig, upgrade, go deeper, don’t die to greed. The point isn’t a 1:1 remake — it’s a vertical slice I can finish and learn from.

Vertical slice goals
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  1. One diggable map with clear risk/reward
  2. Basic upgrades that change how you dig
  3. A “run ends” condition that feels fair
  4. Export path that can reach web or itch without drama

Not goals (yet)
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  • Full meta-progression
  • Multiplayer
  • Fancy procedural worlds

Design notes and build logs will land as posts under the gamedev journal. This page is the living checklist.

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