Status: paused · Engine: Godot (older project)
A top-down space trading game inspired by the X series: buy low, sell high, grow the fleet, automate routes, deal with pirates. Strong on fantasy and scope; weak on “actually shipped a loop.”
There’s a longer writeup in Space Trader Game.
Why it still matters#
It taught me more about overscoping than about trading sims. I may revisit the core loop in Godot 4.x someday — smaller map, sharper trade fantasy, less “full galaxy on day one.”
Links#
- Post: Space Trader Game
- itch: shawniac.itch.io (when a build is worth hosting)



