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Space Trader

Status: paused · Engine: Godot (older project)

A top-down space trading game inspired by the X series: buy low, sell high, grow the fleet, automate routes, deal with pirates. Strong on fantasy and scope; weak on “actually shipped a loop.”

There’s a longer writeup in Space Trader Game.

Why it still matters
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It taught me more about overscoping than about trading sims. I may revisit the core loop in Godot 4.x someday — smaller map, sharper trade fantasy, less “full galaxy on day one.”

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